About Us

Frederick Ghahramani

Founder,
Managing Director

Raj Bhangu

Vice President,
Business Development

Michael Kader

Legal Counsel,
President airG Holdings

Tina Seehausen

Vice President,
Sales & Strategic Alliances

Terence Lee

Vice President,
Product

Don Roth

Director of Research & Development

Ben Tang

Head of airGames

Emily Chew

Art Director

Message from the Managing Director

Every day, some of the best-known telecom operators, media companies, and advertisers in the world turn to airG to solve their most challenging monetization and distribution problems. We are emboldened to rise to meeting these challenges because at airG, we take pride in contributing to the successes of our channel partners through our hard work and innovation.

Every month, millions of consumers worldwide use airG products to be informed, entertained, and connected to their closest friends and families. We continuously strive to deliver updated and improved products that strengthen our value proposition and earn our customer's loyalty one click at a time.

Our success is driven by our team members around the world, who dedicate themselves daily to delivering value to all our various constituents. We care deeply about how we achieve airG's results, which is why we operate from a position of integrity in all of our undertakings.

As we have entered the second decade of our entrepreneurial growth, I am tremendously proud of our company and the hard work of our team members globally, and I invite you to learn more about airG through this website.

Frederick Ghahramani
Founder & Managing Director

Our History

2000 – 3 engineering students start working on project for Canadian telecom operator, forming first ‘airGames’ suite of mobile games

2001 – AtomicDove launched, generates 100 million minutes of airtime usage – reaching first $1million in profitable sales, operators globally show interest

2002 – Licensing agreements reached with leading mobile operators: Vodafone, Telstra, T-mobile, Orange, Verizon, AT&T and many more

2003 – Expanded to downloadable (j2me) games, through large catalogue of 500+ games, distributed through operators in over 20 countries

2004 – Launched j2me version of chat/IM client ‘airDate’, scaled to over 5 million customers

2005 – Expanded airDate functionality to airG community, expanded to MMS/mobile web – scaled to 25+ million customers

2006 – Generating sales in 30+ countries, featured in Wall Street Journal, airG community private labeled on 27 operators

2007 – Launched airg.com direct to consumer proposition, launched mobile advertising business, reached first $1million in advertising revenue

2008 – Internationalized to Latin America, Southern Europe, opening offices in Spain and Italy

2009 – Further expansion of service offering, more local integrations with d2c proposition in Australia, New Zealand and South Africa

2010 – Ranked in Top 50 Employers in Canada, highlighted in Ground Truth report as top 10 sources of mobile internet traffic in the United States

2011 – Launched Big Barn World: innovative mobile social game – product shatters our internal record of all time to reach $1million in sales

2011 – Launched airgames.com: mobile games proposition, expanding the target and reach of our demographic advertising solutions

2013 – Started to seed internally 6 new consumer focused software start-ups, lots of hard work and lost hair, no divorces yet…

2014 – Global expansion with 3 new offices in Latin America, Middle East, and Eastern Europe. Growth and expansion of applications and mobile advertising proposition.

airG is a pioneer in the mobile software industry having released its first mobile application in 2000. Since then the company’s products and services have been used by over 100 million consumers globally, generating more than $1 billion in revenues.

Contact

support@airg.com
+1.604.408.2228
Suite 710 - 1133 Melville Street Vancouver, British Columbia, Canada V6E 4E5