Hoping to tap into
the popularity of social networks on cell phones, Digital Chocolate
CEO Trip Hawkins is planning to launch a dating game aimed at 13- to
17-year-olds during June.
The game, The Hook
Up: AvaFlirting, which Mr. Hawkins calls a “PG-13” dating game,
targets minors who use mobile data services and online social
networks like MySpace.
During an interview
with RedHerring.com on Tuesday, Mr. Hawkins wouldn't say which
mobile companies would carry the game, although youth-oriented
wireless operators like Boost Mobile could be likely
partners.
Hook
Up
players can create a personalized character—an “avatar” in the
gaming world—who could date other player’s characters and exchange
messages with them.
Wireless startups
like airG and Rabble are already rolling out mobile social
networking services with phone companies in the
United
States, while online social
networking sites like MySpace are increasingly offering mobile
features.
At the CTIA Wireless
convention in Las
Vegas this week, mobile
social networks are a popular topic, and a subject of
debate.
Internet-based social
networks like MySpace have raised fears among concerned parents and
politicians over the privacy and security of young users. The
extension of that service to cell phones will likely cause greater
anxiety because of the personal nature of mobile
communications.
airG said Wednesday
that it will commercialize a system for filtering and monitoring its
mobile social sites for carriers and Internet-based social
networks.
Mr. Hawkins
acknowledged that wireless phone companies were initially nervous
about mobile social networking, but the development of age
verification technology in the months ahead will help solve the
problem.
So far, less than 3
percent of the population in many markets has downloaded a mobile
game, according to the research firm
M:Metrics.
Tamagotchi
Influence
Hook
Up
is part social network and part tamagotchi-style game play, where
players take care of their personalized
avatars.
Mr. Hawkins, who
founded the video game giant Electronic Arts and now competes with
EA’s mobile division, said original social applications like Hook
Up are the right way to approach a maturing mobile games
industry.
He believes mobile
game publishers are concentrating too much on licensed intellectual
property, mistakenly following the model that EA does now: relying
on well-known, established game franchises.
Mobile games are a
different medium, and a younger market than video games, so mobile
publishers should attack the industry in a different way, said Mr.
Hawkins.