The airG team is comprised of a culturally diverse group who is passionate about innovating and bringing joy to the people who use our products.
Founder, Managing Director
Legal Counsel, President airG Holdings
Global Offices
Employees Globally
Registered Users
Mobile Operators in 50+ countries
3 engineering students start working on a project for a Canadian telecom operator, forming the first ‘airGames’ suite of mobile games
AtomicDove launched, generates 100 million minutes of airtime usage – reaching our first $1 million in profitable sales, operators globally show interest
Licensing agreements reached with leading mobile operators: Vodafone, Telstra, T-Mobile, Orange, Verizon, AT&T, and many more
Expanded to downloadable (j2me) games, through large catalogue of 500+ games, distributed through operators in over 20 countries
Launched j2me version of chat/IM client ‘airDate’, scaled to over 5 million customers
Expanded airDate functionality to airG community, expanded to MMS/mobile web – scaled to 25+ million customers
Generating sales in 30+ countries, featured in Wall Street Journal, airG community private labeled on 27 operators
Launched airg.com direct to consumer proposition, launched mobile advertising business, reached first $1 million in advertising revenue
Internationalized to Latin America, Southern Europe, opening offices in Spain and Italy
Further expansion of service offering, more local integrations with D2C proposition in Australia, New Zealand and South Africa
Named one of BC's Top 55 Employers, Canada's Top Employers for Young People, highlighted in Ground Truth report as top 10 sources of mobile internet traffic in the United States
Launched Big Barn World: innovative mobile social game – product shatters our internal record of all time to reach $1 million in sales
Launched airgames.com: mobile games proposition, expanding the target and reach of our demographic advertising solutions
airG is in the spotlight again, being named one of BC's Top Employers for another year.
Started to seed internally 6 new consumer focused software start-ups, lots of hard work and lost hair, no divorces yet…
Global expansion with 3 new offices in Latin America, Middle East, and Eastern Europe. Growth and expansion of applications and mobile advertising proposition. Launched Just 10.
Began Clinical Validation Study for the BrainTest app
Established the permanent office for our patient Dublin team in Whitefriars, Dublin Ireland. Launched Unlimited Gamez.
Launched the BrainTest consumer app, and Kitty Snatch app
Established our Beirut Office to better serve our global partners and customers
Moved to our new custom designed office at 89 W Georgia Street in Vancouver
Launched Mini-Me, a kid and family-friendly product line featuring Mini-Me Videos and Mini-Me Games
Proud of all we accomplished, humbled by our learnings, and grateful for everyone’s contribution. Launched QuickClips TV.